Images Illustrating the Steps Involved in the Creation of a Virtual Human Face
Top left: 3D mesh obtained using 3D scanning
(close-up of nostril). Bottom row, from left to right: normal map used to give
rendered surface subtle detail, and albedo map used to approximate the presence
of external materials (such as hair) on top of the skin. Right: final result
rendered using the BioSpec
model (EG'2004) and a spectral path tracer.
Copyright: A. Krishnaswamy and G. Baranoski.
Polygonal mesh and textures courtesy of XYZ RGB Inc.