Natural Phenomena Simulation Group

University of Waterloo



Images Illustrating the Steps Involved in the Creation of a Virtual Human Face

Top left: 3D mesh obtained using 3D scanning (close-up of nostril). Bottom row, from left to right: normal map used to give rendered surface subtle detail, and albedo map used to approximate the presence of external materials (such as hair) on top of the skin. Right: final result rendered using the BioSpec model (EG'2004) and a spectral path tracer.

Copyright: A. Krishnaswamy and G. Baranoski.
Polygonal mesh and textures courtesy of XYZ RGB Inc.

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For suggestions and reproduction inquires, please contact Gladimir V. G. Baranoski.